Game info

You play as three heroes on a quest to clear a dungeon. Pull them with your mouse to aim, then release to launch them. Each hero also has a special ability to help defeat enemies.

This game was made in 2 days during Kenney Jam 2025. All assets except for audio and music are from Kenney game asset packs. 

Controls

Mouse: for controlling the heroes and clicking buttons

R: reset level

P: pause level

N: mute sounds

M: mute music

Comments

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Let's trade feedback! I submitted a project too.

  • Gameplay: Cool mechanics overall! Launching your hero is a different style of movement. I could easily see this on iPads or other swiping devices where you'd really bounce around a lot. I like the pacing and like you included a level selector so I can jump to the harder levels.
  • Visuals: Great use of the Tiny Dungeon pack. Your maps nicely laid out and look visually consistent. I'm never lost either, since your maps are big enough to play in but small enough to see everything---compact is the word I'm looking for. 
  • Enemies: The enemies could use some more variety in how they respond to you or respond to the environment. To make the game more dynamic, some enemies could have a shield over their heads showing you need to Bash them twice instead of just once to break their shield or defenses. Another enemy like certain bats might have a poison icon over their heads that's temporary. If you bash them while it's there, you get poisoned. Wait till that's gone, then bash it, to test a player's patience. Or another enemy could have a fire counter above it's head, where if you bash it, it explodes or causes a fire effect

Recommendations:

  1. Environmental hazards could make your maps even more fun in your good layouts.
  2. Add Boosters on the floor in some levels, so when you boost over them, you get a second auto-push forward. So it feels like I'm zip-zapping around the levels more often.
  3. Add Wall Springs on some levels as a way to move faster or get over certain obstacles or get around certain enemies if you rebound at the right angle. Similar to the sonic 2D games. I think your game has potential.
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Amazing game! My favourite so far, lots of fun!

Supercool concept, love it!
Played through the whole game, this is a lot more than just a jam game, has a lot of potential!

really cool but the collision is a little big for the knight :/

This game has some amazing feel to it. Very smooth, great aesthetics. Cool concept too! Loved testing it out.

Such a lovely game, I played through the entirety of it. The second level with the wizard I got stuck on for so long!